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AUTOPLAY周回シングルプレイおすすめ編成 AUTOPLAYノートタイプ別ノート数 コメント AUTOPLAY周回 スターをクラスアップさせるためには、同じクラスのスターが必要になります シングルプレイのAUTOPLAYでスター経験値を獲得するにあたって、効率の良い例を挙げていきます シングルプレイおすすめ編成 効果付きコスチューム を持つスターを編成することで、報酬を多く獲得することができますイベントチャンネル では効果を発揮しません [コスチューム]スター [性別変化] デモン [スコア加算]系スキル持ちスター [Cafe de TOP] ボニー レベルを上げたい(クラスアップさせたい)スター 初期スタークラス ★4 or ★3 属性 DANCER プレイする楽曲の属性スター VOCAL コスチューム効果 シングルプレイでゴールド獲得量 35%アップ - シングルプレイでスター経験値 25%アップ - ノートタイプ TAP LONG SLIDE FLICK [Cafe de TOP] ボニーで、経験値獲得量を増やしつつ、[性別変化] デモンも編成してゴールド獲得量を増やします LONG部分は、報酬獲得枠を増やすために、スコアを伸ばしやすいスターがおすすめですLONGノートが多い楽曲の場合 プレイする楽曲の属性スター(レベル/タイプボーナスMAX推奨) 低難易度の楽曲の場合 スキル[スコア加算]/[開始時にスコア加算]所持のスター(スキルレベルMAX推奨)★4ダイアナ(VOCAL)、★4スペイシー(DANCER) 等 FLICKは、楽曲で使用される頻度が低いので(スコアに関わる機会が低いので)、ここにレベルを上げたいスターを配置します AUTOPLAYノートタイプ別ノート数 [専用デイリーミッション(内容日替わり)]タイプの、イベント開催時の効率比較用データですゲーム内[イベント]タブで加算された数を記録しています 効率欄の数字は[ノート数÷秒数]の値で、値が大きいほど効率が良いです不足している情報は、 スプレッドシート やコメントにお寄せください。 No.は楽曲一覧のものです No. 曲名 アーティスト 属性 難易度段階 難易度数 TAP LONG SLIDE FLICK 演奏時間 TAP効率 LONG効率 SLIDE効率 FLICK効率 No. 曲名 アーティスト 属性 難易度段階 難易度数 TAP LONG SLIDE FLICK 演奏時間 TAP効率 LONG効率 SLIDE効率 FLICK効率 8 Your Own MIRACLE Ruby Tuesday VOCAL EXPERT 8 231 55 318 15 1 35 2.43 0.58 3.35 0.16 8 Your Own MIRACLE Ruby Tuesday VOCAL HARD 6 112 0 320 23 1 35 1.18 0.00 3.37 0.24 8 Your Own MIRACLE Ruby Tuesday VOCAL NORMAL 4 107 36 185 14 1 35 1.13 0.38 1.95 0.15 8 Your Own MIRACLE Ruby Tuesday VOCAL EASY 2 78 40 135 18 1 35 0.82 0.42 1.42 0.19 197 Lover (BS Style) ND Lee VOCAL HARD 7 261 170 246 19 1 40 2.61 1.70 2.46 0.19 197 Lover (BS Style) ND Lee VOCAL NORMAL 5 129 95 221 18 1 40 1.29 0.95 2.21 0.18 197 Lover (BS Style) ND Lee VOCAL EASY 2 74 184 102 13 1 40 0.74 1.84 1.02 0.13 61 A Song of Sixpence Makou VOCAL EXPERT 5 88 256 392 32 1 42 0.86 2.51 3.84 0.31 61 A Song of Sixpence Makou VOCAL HARD 4 100 185 153 33 1 42 0.98 1.81 1.50 0.32 61 A Song of Sixpence Makou VOCAL NORMAL 2 79 213 0 16 1 42 0.77 2.09 0.00 0.16 61 A Song of Sixpence Makou VOCAL EASY 1 65 112 0 10 1 42 0.64 1.10 0.00 0.10 113 Shoreline Oriental ST8 DANCER HARD 7 294 93 10 2 1 43 2.85 0.90 0.10 0.02 113 Shoreline Oriental ST8 DANCER NORMAL 6 248 42 30 5 1 43 2.41 0.41 0.29 0.05 113 Shoreline Oriental ST8 DANCER EASY 4 214 78 30 1 1 43 2.08 0.76 0.29 0.01 33 The Clear Blue Sky Tsukasa VOCAL EXPERT 7 128 102 430 47 1 45 1.22 0.97 4.10 0.45 33 The Clear Blue Sky Tsukasa VOCAL HARD 5 135 132 222 24 1 45 1.29 1.26 2.11 0.23 33 The Clear Blue Sky Tsukasa VOCAL NORMAL 4 109 76 170 10 1 45 1.04 0.72 1.62 0.10 33 The Clear Blue Sky Tsukasa VOCAL EASY 3 87 76 126 10 1 45 0.83 0.72 1.20 0.10 24 Dear my lady Oriental ST8 SESSION HARD 6 258 111 99 15 1 46 2.43 1.05 0.93 0.14 24 Dear my lady Oriental ST8 SESSION NORMAL 4 134 88 18 11 1 46 1.26 0.83 0.17 0.10 24 Dear my lady Oriental ST8 SESSION EASY 3 93 82 0 13 1 46 0.88 0.77 0.00 0.12 169 Beat U Down makou DANCER NORMAL 6 330 141 17 7 1 46 3.11 1.33 0.16 0.07 169 Beat U Down makou DANCER EASY 4 156 133 0 18 1 46 1.47 1.25 0.00 0.17 105 Sweet Shining Shooting Star CROOVE VOCAL EXPERT 6 114 461 404 11 1 48 1.06 4.27 3.74 0.10 105 Sweet Shining Shooting Star CROOVE VOCAL HARD 4 147 451 28 1 1 48 1.36 4.18 0.26 0.01 105 Sweet Shining Shooting Star CROOVE VOCAL NORMAL 3 136 366 0 1 1 48 1.26 3.39 0.00 0.01 105 Sweet Shining Shooting Star CROOVE VOCAL EASY 2 169 193 0 6 1 48 1.56 1.79 0.00 0.06 18 Watch Your Step XeoN DANCER EXPERT 7 349 58 221 41 1 49 3.20 0.53 2.03 0.38 18 Watch Your Step XeoN DANCER HARD 6 311 263 0 15 1 49 2.85 2.41 0.00 0.14 18 Watch Your Step XeoN DANCER NORMAL 5 179 230 16 14 1 49 1.64 2.11 0.15 0.13 18 Watch Your Step XeoN DANCER EASY 2 86 48 0 26 1 49 0.79 0.44 0.00 0.24 109 Ready Now Ruby Tuesday DANCER EXPERT 7 404 41 40 46 1 50 3.67 0.37 0.36 0.42 109 Ready Now Ruby Tuesday DANCER HARD 6 181 265 83 1 1 50 1.65 2.41 0.75 0.01 109 Ready Now Ruby Tuesday DANCER NORMAL 4 234 40 7 44 1 50 2.13 0.36 0.06 0.40 109 Ready Now Ruby Tuesday DANCER EASY 2 118 68 5 42 1 50 1.07 0.62 0.05 0.38 117 Ya! Party! Forte Escape SESSION HARD 7 316 115 0 12 1 50 2.87 1.05 0.00 0.11 117 Ya! Party! Forte Escape SESSION NORMAL 6 213 155 13 15 1 50 1.94 1.41 0.12 0.14 117 Ya! Party! Forte Escape SESSION EASY 3 167 159 0 0 1 50 1.52 1.45 0.00 0.00 171 HEXAD Electronic Boutique DANCER HARD 7 440 139 147 4 1 50 4.00 1.26 1.34 0.04 171 HEXAD Electronic Boutique DANCER NORMAL 5 208 240 7 4 1 50 1.89 2.18 0.06 0.04 171 HEXAD Electronic Boutique DANCER EASY 3 135 166 0 9 1 50 1.23 1.51 0.00 0.08 40 Colours of Sorrow Tsukasa VOCAL HARD 7 243 221 279 33 1 51 2.19 1.99 2.51 0.30 40 Colours of Sorrow Tsukasa VOCAL NORMAL 4 155 359 58 16 1 51 1.40 3.23 0.52 0.14 40 Colours of Sorrow Tsukasa VOCAL EASY 2 92 443 0 11 1 51 0.83 3.99 0.00 0.10 99 Jingle Bells イブ VOCAL EXPERT 6 222 210 154 30 1 51 2.00 1.89 1.39 0.27 99 Jingle Bells イブ VOCAL HARD 5 114 70 300 17 1 51 1.03 0.63 2.70 0.15 99 Jingle Bells イブ VOCAL NORMAL 3 144 80 19 18 1 51 1.30 0.72 0.17 0.16 99 Jingle Bells イブ VOCAL EASY 2 126 36 0 2 1 51 1.14 0.32 0.00 0.02 190 Boom! BEXTER SESSION HARD 7 235 199 435 40 1 51 2.12 1.79 3.92 0.36 190 Boom! BEXTER SESSION NORMAL 5 150 221 199 1 51 1.35 1.99 1.79 0.00 190 Boom! BEXTER SESSION EASY 2 72 280 0 1 51 0.65 2.52 0.00 0.00 65 Ruti n BEXTER SESSION HARD 6 255 66 47 32 1 52 2.28 0.59 0.42 0.29 65 Ruti n BEXTER SESSION NORMAL 5 229 49 9 1 52 2.04 0.00 0.44 0.08 65 Ruti n BEXTER SESSION EASY 4 188 0 6 1 52 1.68 0.00 0.00 0.05 214 Eternal Fantasy XeoN VOCAL EXPERT 7 289 300 148 27 1 52 2.58 2.68 1.32 0.24 214 Eternal Fantasy XeoN VOCAL HARD 6 179 323 103 15 1 52 1.60 2.88 0.92 0.13 214 Eternal Fantasy XeoN VOCAL NORMAL 3 128 53 8 1 52 1.14 0.00 0.47 0.07 214 Eternal Fantasy XeoN VOCAL EASY 1 35 194 140 6 1 52 0.31 1.73 1.25 0.05 31 Here in the Moment Ruby Tuesday DANCER EXPERT 7 264 152 160 32 1 53 2.34 1.35 1.42 0.28 31 Here in the Moment Ruby Tuesday DANCER HARD 6 231 187 64 23 1 53 2.04 1.65 0.57 0.20 31 Here in the Moment Ruby Tuesday DANCER NORMAL 4 135 77 1 53 1.19 0.00 0.68 0.00 31 Here in the Moment Ruby Tuesday DANCER EASY 3 85 27 1 53 0.75 0.00 0.24 0.00 85 In My Heart Tsukasa VOCAL EXPERT 7 216 252 350 36 1 53 1.91 2.23 3.10 0.32 85 In My Heart Tsukasa VOCAL HARD 5 137 294 15 1 53 1.21 0.00 2.60 0.13 85 In My Heart Tsukasa VOCAL NORMAL 3 127 0 1 53 1.12 0.00 0.00 0.00 85 In My Heart Tsukasa VOCAL EASY 1 64 0 1 53 0.57 0.00 0.00 0.00 1 Space Corridor GOTH DANCER EXPERT 6 386 79 111 62 1 55 3.36 0.69 0.97 0.54 1 Space Corridor GOTH DANCER HARD 4 83 146 137 21 1 55 0.72 1.27 1.19 0.18 1 Space Corridor GOTH DANCER NORMAL 3 77 42 1 55 0.67 0.00 0.37 0.00 1 Space Corridor GOTH DANCER EASY 1 34 0 1 55 0.30 0.00 0.00 0.00 157 SuperSonic Planetboom SESSION NORMAL 5 275 266 13 16 1 55 2.39 2.31 0.11 0.14 157 SuperSonic Planetboom SESSION EASY 3 211 0 1 55 1.83 0.00 0.00 0.00 166 Y (CE Style) ND Lee VOCAL EXPERT 7 268 358 337 6 1 55 2.33 3.11 2.93 0.05 166 Y (CE Style) ND Lee VOCAL HARD 6 205 458 35 4 1 55 1.78 3.98 0.30 0.03 166 Y (CE Style) ND Lee VOCAL NORMAL 5 163 63 1 55 1.42 0.00 0.55 0.00 166 Y (CE Style) ND Lee VOCAL EASY 3 114 20 1 55 0.99 0.00 0.17 0.00 212 Secret World Sweetune VOCAL HARD 7 194 39 297 35 1 55 1.69 0.34 2.58 0.30 212 Secret World Sweetune VOCAL NORMAL 5 101 142 1 55 0.88 0.00 1.23 0.00 212 Secret World Sweetune VOCAL EASY 3 42 98 1 55 0.37 0.00 0.85 0.00 222 Ventilator Cycle75 DANCER NORMAL 6 278 176 113 34 1 55 2.42 1.53 0.98 0.30 222 Ventilator Cycle75 DANCER EASY 4 168 1 55 1.46 0.00 0.00 0.00 11 Ladymade Star ESTi VOCAL EXPERT 7 195 130 269 30 1 56 1.68 1.12 2.32 0.26 11 Ladymade Star ESTi VOCAL HARD 6 189 131 1 56 1.63 0.00 1.13 0.00 11 Ladymade Star ESTi VOCAL NORMAL 5 142 0 1 56 1.22 0.00 0.00 0.00 11 Ladymade Star ESTi VOCAL EASY 2 102 0 1 56 0.88 0.00 0.00 0.00 45 Always Shinji DANCER EXPERT 7 101 134 643 43 1 56 0.87 1.16 5.54 0.37 45 Always Shinji DANCER HARD 6 98 506 1 56 0.84 0.00 4.36 0.00 45 Always Shinji DANCER NORMAL 2 135 0 1 56 1.16 0.00 0.00 0.00 45 Always Shinji DANCER EASY 1 107 0 1 56 0.92 0.00 0.00 0.00 74 SON OF SUN Hosoe Shinji DANCER NORMAL 7 268 336 47 39 1 56 2.31 2.90 0.41 0.34 74 SON OF SUN Hosoe Shinji DANCER EASY 4 161 32 1 56 1.39 0.00 0.28 0.00 42 First Kiss BJJ DANCER EXPERT 8 163 69 488 28 1 57 1.39 0.59 4.17 0.24 42 First Kiss BJJ DANCER HARD 7 168 95 368 20 1 57 1.44 0.81 3.15 0.17 42 First Kiss BJJ DANCER NORMAL 3 105 0 1 57 0.90 0.00 0.00 0.00 42 First Kiss BJJ DANCER EASY 1 132 0 1 57 1.13 0.00 0.00 0.00 137 Cypher Gate 7 Sequence DANCER NORMAL 6 234 170 177 30 1 57 2.00 1.45 1.51 0.26 137 Cypher Gate 7 Sequence DANCER EASY 3 158 0 1 57 1.35 0.00 0.00 0.00 53 Someday NieN VOCAL EXPERT 7 183 419 338 33 1 58 1.55 3.55 2.86 0.28 53 Someday NieN VOCAL HARD 6 203 1 58 1.72 0.00 0.00 0.00 53 Someday NieN VOCAL NORMAL 5 185 1 58 1.57 0.00 0.00 0.00 53 Someday NieN VOCAL EASY 4 126 1 58 1.07 0.00 0.00 0.00 59 Remember Lin-G VOCAL EXPERT 6 88 308 639 31 1 58 0.75 2.61 5.42 0.26 59 Remember Lin-G VOCAL HARD 5 97 1 58 0.82 0.00 0.00 0.00 59 Remember Lin-G VOCAL NORMAL 3 96 1 58 0.81 0.00 0.00 0.00 59 Remember Lin-G VOCAL EASY 2 79 1 58 0.67 0.00 0.00 0.00 94 Melody bermei.inazawa VOCAL HARD 6 256 520 60 34 1 58 2.17 4.41 0.51 0.29 152 風にお願い ~Live Mix~ Forte Escape SESSION HARD 7 257 314 368 7 1 58 2.18 2.66 3.12 0.06 16 Child of Night GOTH DANCER HARD 8 292 31 321 47 1 59 2.45 0.26 2.70 0.39 73 I want You Lin-G VOCAL HARD 7 336 227 207 14 2 00 2.80 1.89 1.73 0.12 78 You Me NieN VOCAL EXPERT 7 231 396 143 5 2 00 1.93 3.30 1.19 0.04 7 風にお願い(Ask to Wind) Forte Escape VOCAL EXPERT 7 201 180 257 42 2 01 1.66 1.49 2.12 0.35 68 Burn It Down P sycho-Remi VOCAL EXPERT 8 247 295 284 62 2 01 2.04 2.44 2.35 0.51 70 Mulch Sampling Masters MEGA DANCER NORMAL 7 230 52 392 43 2 01 1.90 0.43 3.24 0.36 110 Proposed, Flower, Wolf Part.2 ReX SESSION HARD 6 239 425 0 0 2 01 1.98 3.51 0.00 0.00 149 FIGHT NIGHT Messier feat. Calyae DANCER HARD 7 319 374 250 30 2 01 2.64 3.09 2.07 0.25 34 SigNalize Paul Bazooka DANCER EXPERT 8 550 116 0 42 2 02 4.51 0.95 0.00 0.34 34 SigNalize Paul Bazooka DANCER HARD 7 384 200 24 66 2 02 3.15 1.64 0.20 0.54 14 Luv is True 3rd Coast VOCAL EXPERT 8 173 131 697 45 2 03 1.41 1.07 5.67 0.37 52 Black Swan TAK SESSION HARD 6 131 246 149 5 2 03 1.07 2.00 1.21 0.04 62 Elastic STAR Forte Escape DANCER EXPERT 8 353 121 235 15 2 03 2.87 0.98 1.91 0.12 107 Over the Rainbow Tsukasa DANCER HARD 7 349 288 387 49 2 03 2.84 2.34 3.15 0.40 12 Bingo Semi Dragon SESSION EXPERT 7 153 230 432 59 2 04 1.23 1.85 3.48 0.48 47 Leave Me Alone NieN VOCAL HARD 6 151 134 510 26 2 04 1.22 1.08 4.11 0.21 54 Thor XeoN DANCER NORMAL 6 306 18 48 55 2 04 2.47 0.15 0.39 0.44 66 Running girl Mycin.T VOCAL EXPERT 7 182 374 571 31 2 04 1.47 3.02 4.60 0.25 9 Goodbye LENA VOCAL EXPERT 7 218 109 727 52 2 05 1.74 0.87 5.82 0.42 13 Higher Supbaby SESSION EXPERT 8 345 126 73 35 2 05 2.76 1.01 0.58 0.28 21 Cosmic Fantastic Lovesong DINY VOCAL EXPERT 7 156 304 242 21 2 05 1.25 2.43 1.94 0.17 39 Twinkle STAR jam-jam VOCAL HARD 6 137 105 416 25 2 05 1.10 0.84 3.33 0.20 64 Secret Electronic Boutique VOCAL EXPERT 7 285 227 299 25 2 05 2.28 1.82 2.39 0.20 125 End of the Moonlight Forte Escape DANCER HARD 8 422 327 0 6 2 05 3.38 2.62 0.00 0.05 170 Rage Of Demon NieN SESSION NORMAL 8 487 202 146 15 2 05 3.90 1.62 1.17 0.12 30 Rhythm Rb.Duke VOCAL EXPERT 8 457 93 163 15 2 06 3.63 0.74 1.29 0.12 82 Soda Pop City nora2r DANCER EXPERT 7 610 130 0 9 2 06 4.84 1.03 0.00 0.07 89 D2 FIRST AID SESSION NORMAL 6 293 302 0 75 2 06 2.33 2.40 0.00 0.60 132 Trip NieN VOCAL HARD 6 179 444 108 1 2 06 1.42 3.52 0.86 0.01 144 Starlight Garden vneld VOCAL EXPERT 7 323 407 320 22 2 06 2.56 3.23 2.54 0.17 148 ASTRO FIGHT Forte Escape DANCER NORMAL 7 558 48 0 0 2 06 4.43 0.38 0.00 0.00 29 Korobeiniki Semi Dragon SESSION EXPERT 7 210 244 246 56 2 07 1.65 1.92 1.94 0.44 76 Give Me 5 ND Lee VOCAL NORMAL 5 217 188 53 9 2 07 1.71 1.48 0.42 0.07 96 Weather Auction はるなば SESSION NORMAL 5 201 393 182 36 2 07 1.58 3.09 1.43 0.28 126 RockSTAR Mr.Funky DANCER EXPERT 9 10 2 07 0.00 0.00 0.00 0.08 126 RockSTAR Mr.Funky DANCER HARD 7 493 91 103 4 2 07 3.88 0.72 0.81 0.03 17 Loving U Mycin.T DANCER EXPERT 9 230 202 500 19 2 08 1.80 1.58 3.91 0.15 37 La Campanella Nu Rave cranky SESSION HARD 7 470 123 71 14 2 08 3.67 0.96 0.55 0.11 116 SIN ESTi SESSION NORMAL 7 397 192 19 0 2 08 3.10 1.50 0.15 0.00 131 Brain Power ノマ DANCER HARD 8 330 268 425 35 2 08 2.58 2.09 3.32 0.27 38 whiteblue zts DANCER HARD 7 360 0 0 48 2 09 2.79 0.00 0.00 0.37 43 Light House xxdbxx DANCER NORMAL 5 276 42 157 48 2 09 2.14 0.33 1.22 0.37 83 Ruti’n (GOTH Wild Electro Remix) GOTH SESSION HARD 7 257 130 251 49 2 09 1.99 1.01 1.95 0.38 173 Nature Fortress Dashorn DANCER HARD 7 244 318 246 43 2 09 1.89 2.47 1.91 0.33 48 Binary World Tsukasa DANCER HARD 8 408 365 59 11 2 10 3.14 2.81 0.45 0.08 135 NB RANGER M2U DANCER NORMAL 6 374 112 33 22 2 10 2.88 0.86 0.25 0.17 215 Enter The Universe GOTH DANCER NORMAL 5 246 112 184 27 2 11 1.88 0.85 1.40 0.21 3 OBLIVION ESTi SESSION EXPERT 8 339 355 121 42 2 12 2.57 2.69 0.92 0.32 51 Ghost STi VOCAL EXPERT 6 146 78 676 44 2 12 1.11 0.59 5.12 0.33 56 Shadow Flower ned VOCAL EXPERT 7 230 304 179 36 2 12 1.74 2.30 1.36 0.27 71 EGG Nauts VOCAL EXPERT 7 110 230 787 34 2 12 0.83 1.74 5.96 0.26 106 Humming Bird こふ SESSION HARD 6 322 372 71 9 2 12 2.44 2.82 0.54 0.07 119 Piano Concerto No.1 WavFactory SESSION HARD 6 534 61 67 12 2 12 4.05 0.46 0.51 0.09 143 BUCK WILD t+pazolite SESSION NORMAL 5 135 440 318 42 2 12 1.02 3.33 2.41 0.32 165 Out Law CROOVE SESSION NORMAL 6 349 8 201 29 2 12 2.64 0.06 1.52 0.22 172 Streetlight Nauts VOCAL EXPERT 7 282 486 62 4 2 12 2.14 3.68 0.47 0.03 174 テコンブリ xxdbxx SESSION HARD 8 665 147 0 25 2 12 5.04 1.11 0.00 0.19 100 Splash Dreams kors k DANCER NORMAL 4 241 236 0 4 2 13 1.81 1.77 0.00 0.03 19 Fallen Angel DJ Mocha VOCAL EXPERT 7 161 216 326 51 2 14 1.20 1.61 2.43 0.38 79 Fentanest EarBreaker / eszett SESSION HARD 7 328 357 0 4 2 14 2.45 2.66 0.00 0.03 115 Never Say ND Lee VOCAL NORMAL 6 323 170 20 20 2 14 2.41 1.27 0.15 0.15 22 Groovin up Mycin.T DANCER HARD 7 275 156 270 38 2 15 2.04 1.16 2.00 0.28 103 Secret Dejavu DINY VOCAL HARD 6 330 659 58 22 2 15 2.44 4.88 0.43 0.16 168 Enemy Storm CROOVE SESSION NORMAL 5 307 0 0 41 2 15 2.27 0.00 0.00 0.30 35 LENA Revolution LENA VOCAL EXPERT 9 216 465 429 41 2 16 1.59 3.42 3.15 0.30 41 Festa Nova TerraMycin SESSION NORMAL 7 402 138 63 12 2 16 2.96 1.01 0.46 0.09 67 U.A.D HAYAKO DANCER HARD 7 436 138 98 15 2 16 3.21 1.01 0.72 0.11 69 Runaway LeeZu SESSION HARD 7 376 225 115 13 2 16 2.76 1.65 0.85 0.10 90 Delta Spike siromaru DANCER HARD 9 467 249 265 28 2 16 3.43 1.83 1.95 0.21 101 Stay with Me REDALiCE DANCER NORMAL 6 312 398 72 11 2 16 2.29 2.93 0.53 0.08 129 Divine Service Electronic Boutique SESSION HARD 7 407 322 93 18 2 16 2.99 2.37 0.68 0.13 179 VORTEX Electronic Boutique DANCER HARD 7 470 113 423 32 2 16 3.46 0.83 3.11 0.24 220 Nightmare M2U SESSION NORMAL 7 303 190 196 19 2 16 2.23 1.40 1.44 0.14 26 The Feeling (feat. Wes joseph) Supbaby DANCER HARD 6 323 103 220 8 2 17 2.36 0.75 1.61 0.06 50 GET OUT ND Lee DANCER EXPERT 6 75 256 554 48 2 17 0.55 1.87 4.04 0.35 161 Deborah Paul Bazooka VOCAL HARD 7 436 135 290 11 2 17 3.18 0.99 2.12 0.08 4 To be with you LENA DANCER EXPERT 7 118 159 596 46 2 18 0.86 1.15 4.32 0.33 44 KILLER BEE GOTH DANCER HARD 8 519 90 119 37 2 18 3.76 0.65 0.86 0.27 86 Raise me up Planetboom VOCAL EXPERT 8 568 92 112 5 2 18 4.12 0.67 0.81 0.04 123 綾取りて舞う r0y VOCAL HARD 7 387 444 136 32 2 18 2.80 3.22 0.99 0.23 159 Dreaming for U Mycin.T x jam-jam VOCAL EXPERT 5 166 260 626 20 2 18 1.20 1.88 4.54 0.14 160 Long Vacation ESTi DANCER HARD 7 264 424 13 7 2 18 1.91 3.07 0.09 0.05 176 Keys to the World Planetboom SESSION HARD 7 367 350 134 69 2 18 2.66 2.54 0.97 0.50 192 Take on Me Cuve VOCAL EXPERT 7 473 186 440 19 2 18 3.43 1.35 3.19 0.14 32 Don t Die Paul Bazooka SESSION NORMAL 6 284 205 27 14 2 19 2.04 1.47 0.19 0.10 124 STOP 3rd Coast DANCER HARD 8 335 243 440 30 2 19 2.41 1.75 3.17 0.22 188 RED CROOVE VOCAL HARD 6 288 60 463 46 2 19 2.07 0.43 3.33 0.33 200 ソレイム(Heartbeat) ND Lee VOCAL EXPERT 8 518 210 561 16 2 19 3.73 1.51 4.04 0.12 207 Astral Supplication siromaru DANCER NORMAL 6 267 142 186 28 2 19 1.92 1.02 1.34 0.20 23 The Party ND Lee SESSION HARD 6 238 567 209 27 2 20 1.70 4.05 1.49 0.19 57 Sunset Rider Nauts SESSION HARD 7 318 392 110 21 2 20 2.27 2.80 0.79 0.15 63 SINister Evolution TAK DANCER NORMAL 6 170 263 195 12 2 20 1.21 1.88 1.39 0.09 133 自分乾杯 豚乙女 SESSION NORMAL 5 286 288 37 38 2 20 2.04 2.06 0.26 0.27 203 Showtime Ruby Tuesday VOCAL HARD 7 341 125 461 24 2 20 2.44 0.89 3.29 0.17 6 Love☆Panic hiyong VOCAL EXPERT 8 462 232 78 7 2 21 3.28 1.65 0.55 0.05 77 Silent Clarity Tsukasa DANCER HARD 6 126 275 618 35 2 21 0.89 1.95 4.38 0.25 134 Cherokee xxdbxx DANCER NORMAL 5 301 126 0 33 2 21 2.13 0.89 0.00 0.23 20 Waiting for you Mycin.T SESSION HARD 8 347 362 132 24 2 22 2.44 2.55 0.93 0.17 121 Miles Electronic Boutique SESSION EXPERT 7 362 331 243 22 2 22 2.55 2.33 1.71 0.15 139 Mess it up Nauts SESSION HARD 7 489 209 59 13 2 22 3.44 1.47 0.42 0.09 5 Angel Laurent Newfield Ravenant DANCER EXPERT 6 351 40 273 24 2 23 2.45 0.28 1.91 0.17 25 Hello Pinky NieN VOCAL HARD 7 316 422 139 10 2 23 2.21 2.95 0.97 0.07 112 Ray of Illuminati ESTi DANCER NORMAL 7 353 318 0 0 2 23 2.47 2.22 0.00 0.00 130 Super Lovely Earbreaker DANCER NORMAL 4 252 437 45 12 2 23 1.76 3.06 0.31 0.08 154 sO mUCH iN LUV 3rd Coast VOCAL EXPERT 6 235 210 509 78 2 23 1.64 1.47 3.56 0.55 162 拝啓、金魚鉢の底から。 TAKU1175 feat.駄々子&電兎 SESSION HARD 8 358 305 579 56 2 23 2.50 2.13 4.05 0.39 189 Bad Elixir xi DANCER NORMAL 5 194 66 407 37 2 23 1.36 0.46 2.85 0.26 191 Dream it BEXTER SESSION HARD 6 439 539 237 21 2 23 3.07 3.77 1.66 0.15 193 Fallin in Luv 3rd Coast VOCAL EXPERT 7 492 333 278 25 2 23 3.44 2.33 1.94 0.17 98 One the Love xxdbxx VOCAL HARD 5 263 222 263 43 2 24 1.83 1.54 1.83 0.30 164 For the Ikarus NieN VOCAL HARD 7 574 120 0 21 2 24 3.99 0.83 0.00 0.15 175 Luv Flow 3rd Coast VOCAL EXPERT 6 241 192 204 71 2 24 1.67 1.33 1.42 0.49 180 Feel DJ Mocha VOCAL HARD 6 338 258 344 36 2 24 2.35 1.79 2.39 0.25 27 Get On Top Planetboom SESSION HARD 7 197 127 297 67 2 25 1.36 0.88 2.05 0.46 72 Let up Tsukasa VOCAL HARD 8 250 440 481 69 2 25 1.72 3.03 3.32 0.48 84 HELIOS ginkiha SESSION HARD 7 431 155 420 15 2 25 2.97 1.07 2.90 0.10 88 Private Party NieN VOCAL EXPERT 7 389 532 246 3 2 25 2.68 3.67 1.70 0.02 150 U-NIVUS ESTi VOCAL HARD 6 409 371 443 14 2 25 2.82 2.56 3.06 0.10 208 StarFish Planetboom SESSION HARD 7 335 136 442 71 2 25 2.31 0.94 3.05 0.49 213 宵町林檎譚 TAKU1175 feat.りり SESSION HARD 7 392 157 837 38 2 25 2.70 1.08 5.77 0.26 219 Nevermind Paul Bazooka DANCER NORMAL 6 261 433 263 21 2 25 1.80 2.99 1.81 0.14 104 Fly Away XeoN SESSION HARD 6 385 109 0 6 2 26 2.64 0.75 0.00 0.04 127 ViViT モリモリあつし DANCER HARD 8 455 391 175 26 2 26 3.12 2.68 1.20 0.18 136 Mellow D Fantasy NieN VOCAL HARD 6 213 547 27 29 2 26 1.46 3.75 0.18 0.20 58 Liar zts DANCER NORMAL 8 333 260 41 36 2 27 2.27 1.77 0.28 0.24 93 Lemonade M2U SESSION NORMAL 4 374 148 0 11 2 27 2.54 1.01 0.00 0.07 108 BlythE M2U SESSION HARD 7 326 659 108 12 2 27 2.22 4.48 0.73 0.08 158 Space of Soul M2U DANCER NORMAL 5 274 523 0 5 2 27 1.86 3.56 0.00 0.03 177 Memoirs M2U VOCAL HARD 6 275 368 554 2 2 27 1.87 2.50 3.77 0.01 2 Tok! Tok! Tok! LENA DANCER EXPERT 8 373 399 287 150 2 28 2.52 2.70 1.94 1.01 28 Saturday ned VOCAL HARD 6 286 751 336 23 2 28 1.93 5.07 2.27 0.16 142 Uranium Memme DANCER NORMAL 8 721 123 0 14 2 28 4.87 0.83 0.00 0.09 206 Eternal Memory ~少女の夢~ M2U VOCAL EXPERT 7 407 263 392 31 2 28 2.75 1.78 2.65 0.21 97 Devil s Whispering かねこちはる SESSION NORMAL 7 479 641 79 7 2 29 3.21 4.30 0.53 0.05 120 Bye Bye Love ~Nu Jazz Mix~ Electronic Boutique VOCAL HARD 7 500 213 45 15 2 29 3.36 1.43 0.30 0.10 36 SQUEEZE Oriental ST8 DANCER HARD 6 424 104 26 27 2 30 2.83 0.69 0.17 0.18 118 Heaven s vengeance Noah SESSION NORMAL 7 381 816 108 55 2 30 2.54 5.44 0.72 0.37 75 Glory Day BEXTER x Mycin.T SESSION NORMAL 5 184 445 121 36 2 31 1.22 2.95 0.80 0.24 141 Wintermute Hyuji feat. LIQU@。 VOCAL HARD 7 301 590 92 12 2 31 1.99 3.91 0.61 0.08 181 Can We Talk ~Broken Dog Leg Mix~ Forte Escape SESSION HARD 6 425 238 43 44 2 31 2.81 1.58 0.28 0.29 223 HAMSIN makou DANCER NORMAL 7 410 314 100 41 2 31 2.72 2.08 0.66 0.27 145 HELIX ESTi DANCER HARD 8 570 293 26 32 2 32 3.75 1.93 0.17 0.21 147 Persona M2U SESSION NORMAL 5 260 721 0 8 2 32 1.71 4.74 0.00 0.05 55 Midnight Blood NieN SESSION HARD 6 375 93 260 33 2 33 2.45 0.61 1.70 0.22 60 Grid System Tsukasa SESSION NORMAL 7 272 334 42 51 2 33 1.78 2.18 0.27 0.33 80 conflict siromaru + cranky DANCER HARD 7 399 313 469 21 2 33 2.61 2.05 3.07 0.14 209 GET OUT ~Hip Noodle Mix~ ND Lee DANCER HARD 7 269 139 537 71 2 33 1.76 0.91 3.51 0.46 221 Aurora Borealis Electronic Boutique SESSION NORMAL 5 258 372 262 28 2 33 1.69 2.43 1.71 0.18 102 Only for you NieN VOCAL EXPERT 7 237 112 729 35 2 34 1.54 0.73 4.73 0.23 187 Rolling On the Duck NieN SESSION HARD 8 521 139 522 62 2 34 3.38 0.90 3.39 0.40 201 Black Water Pory DANCER NORMAL 5 292 83 140 53 2 34 1.90 0.54 0.91 0.34 151 End of Fight (Round2) Kaz Kevin DANCER NORMAL 6 314 76 279 30 2 36 2.01 0.49 1.79 0.19 46 Dual Strikers 7 Sequence SESSION EXPERT 9 429 16 126 23 2 37 2.73 0.10 0.80 0.15 81 Giant Step 黒魔 DANCER HARD 7 323 403 38 23 2 37 2.06 2.57 0.24 0.15 95 FTR Supbaby DANCER HARD 8 431 164 226 73 2 37 2.75 1.04 1.44 0.46 196 Urban Night Electronic Boutique SESSION HARD 6 384 306 199 12 2 37 2.45 1.95 1.27 0.08 49 Mind Control NieN SESSION NORMAL 8 427 164 216 41 2 38 2.70 1.04 1.37 0.26 92 Cosmic Elevator Forte Escape DANCER HARD 5 380 193 0 6 2 38 2.41 1.22 0.00 0.04 140 Over the Horizon Yamajet VOCAL NORMAL 6 404 623 380 14 2 39 2.54 3.92 2.39 0.09 202 A.I Forte Escape DANCER HARD 7 524 65 226 42 2 39 3.30 0.41 1.42 0.26 114 Revival On Warak DANCER NORMAL 6 373 395 66 22 2 40 2.33 2.47 0.41 0.14 153 Silver Bullet さわわ x mitsu x 柚木梨沙 VOCAL HARD 7 343 303 835 43 2 40 2.14 1.89 5.22 0.27 91 風の記憶(Memory of Wind) Forte Escape VOCAL EXPERT 6 318 424 258 4 2 41 1.98 2.63 1.60 0.02 128 Sunny Side CROOVE VOCAL HARD 7 500 288 174 21 2 41 3.11 1.79 1.08 0.13 156 Visual Dream II (In fiction) Aragon VOCAL NORMAL 5 283 683 170 10 2 41 1.76 4.24 1.06 0.06 111 My Jealousy 3rd Coast VOCAL EXPERT 9 620 246 191 34 2 42 3.83 1.52 1.18 0.21 15 CANON 2017 (Top Mix) Funtwo SESSION NORMAL 5 156 336 237 22 2 44 0.95 2.05 1.45 0.13 138 Jump to Summer M2U VOCAL NORMAL 5 290 295 84 46 2 48 1.73 1.76 0.50 0.27 10 comet Mycin.T DANCER EXPERT 9 170 25 768 33 2 52 0.99 0.15 4.47 0.19 87 Halcyon xi DANCER NORMAL 6 299 739 100 37 2 52 1.74 4.30 0.58 0.22 146 ASHITA NO ASHIOTO Makou VOCAL EXPERT 7 241 280 768 30 2 52 1.40 1.63 4.47 0.17 218 In My Dream ~Epilogue Theme~ Forte Escape VOCAL HARD 6 261 310 571 12 2 53 1.51 1.79 3.30 0.07 122 STAR,SKY,YOU Mycin.T VOCAL HARD 5 242 277 359 55 2 59 1.35 1.55 2.01 0.31 コメント 名前
https://w.atwiki.jp/type74rx-t/pages/254.html
This plugin is compatible with RPG Maker MV and RPG Maker MZ. The indication that this plugin is not supported in MZ is given, but this is a simple measure to prevent it from being applied except when necessary. Caution! Future updates to the editor may introduce unexpected issues.Please be sure to back up your project before using this plugin! If the operation is wrong, the switch name and variable name cannot be restored. It is recommended that you perform a restore operation as soon as you have performed a deployment after performing the erasure. Update History 23/10/29Fixed a bug where project data was destroyed in the RMMZ environment.And regarding backup files, the specification has been changed to copy the "System.json" fileexisting in the "Data" folder to the "SystemJsonBackup" folder. Summary Clear the names of game switches and game variables. You can make it difficult for players to see what switches and variables are being used for when they see the contents of your save data. It also has the ability to recover deleted names in case you need to fix a bug. Usage When you start the game with the plugin installed, the game goes into utility mode. It is mainly a dialog box operation, and it will automatically terminate when the operation is completed. The timing for using this plugin is limited to after the game development is completed and just before deployment. This plugin is designed to be deployed after the game is completed. Therefore, the text in the utility is also based on the assumption that the deployment will take place after the game is completed. [About the dialog box] Select the process in the first dialog box. Type in half-width numbers and click the OK button. Select 1 to enter erase mode. Select 2 to enter restore mode. Select 3 to finish. After that, read the contents of the dialog box that appears a few times and click the OK button to automatically close the launched game. (In RPG Maker MZ, the option to reload the project appears automatically.) Notes The restoration file is stored in "System.json" in the "SystemJsonBackup" folder. This folder will also remain in the deployment destination, so when you publish your game, make sure that this folder is not present. Also, you don't need to worry about the parameters of the plugin. It's just that the language of the utility is different between the English and Japanese versions. Download https //img.atwiki.jp/type74rx-t/attach/253/442/RX_T_Erase_SV_Name_v101.zip
https://w.atwiki.jp/dragon109/pages/24.html
バージョン apache 2.2.11(nossl) Tomcat 5.5.27 JDK 6 update 12 eclipse java ganymede SR1 以下、こちらのサイトを参考にさせていただきました。 JDKインストール JDKインストール場所 C \Program Files\Java\jdk1.6.0_12 JREインストール場所 C \Program Files\Java\jre6 JDKインストール後設定 PATHの追加 PATH=(既存の設定);C \Program Files\Java\jdk1.6.0_12\bin JAVA_HOMEの設定 JAVA_HOME=C \Program Files\Java\jdk1.6.0_12 Tomcatインストール Choose Components Normal Choose Install Location C \Program Files\Apache Software Foundation\Tomcat 5.5 Java Virtual Machine C \Program Files\Java\jdk1.6.0_12 Tomcatインストール後設定 動作確認 http //localhost 8080/ にアクセスし、表示されることを確認する。 CATALINA_HOMEの設定 CATALINA_HOME=C \Program Files\Apache Software Foundation\Tomcat 5.5 サーブレットアプリケーションのコンパイル javac -classpath "%CATALINA_HOME%\lib\servlet-api.jar" HelloWorld.java ※PATH変数、CATALINA_HOME変数が定義してあること。 アプリケーションの作成と配置 アプリケーションの構成 ディレクトリの作成 ルートディレクトリ c \servlet-sample\helloworld\ c \servlet-sample\helloworld\img \WEB-INF \WEB-INF\classes HTMLファイル作成 ファイル名 (c \servlet-sample\helloworld\)index.html html head title HelloWorld /title /head body br img src="./img/p1.png" a href="/hello/helloworld" クリックして下さい /a br /body /html 画像ファイル作成 ファイル名 (c \servlet-sample\helloworld\img\p1.png) classファイルの作成、配置 ファイル名 (c \)HelloWorld.java import java.io.*; import javax.servlet.*; import javax.servlet.http.*; public class HelloWorld extends HttpServlet { public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ response.setContentType("text/html"); PrintWriter out = response.getWriter(); out.println(" html "); out.println(" head "); out.println(" title Hello World! /title "); out.println(" /head "); out.println(" body "); out.println(" h1 Hello World! /h1 "); out.println(" /body "); out.println(" /html "); } } で、コンパイルする。 javac -classpath "%CATALINA_HOME%\common\lib\servlet-api.jar" HelloWorld.java で、できあがったHelloWorld.classをc \servlet-sample\helloworld\WEB-INF\classesに格納する。 コンテキストの設定 コンテキストの設定ファイルの作成 ファイル名 (%CATALINA_HOME%\conf\Catalina\localhost\)hello.xml Context path="/hello" docBase="c /servlet-sample/helloworld"/ ※docBase ルートディレクトリ ※path http //localhost 8080/hello/index.html ^^^^^ 作成後、Tomcatを再起動する。 HTMLの表示テスト http //localhost 8080/hello/index.html にアクセスし、表示されることを確認する。 Tomcat Managerでの確認 http //localhost 8080/ にアクセスし、画面左上段の「Tomcat Manager」をクリックする。 ログイン後、「アプリケーション」カテゴリの一覧に今回追加したコンテキスト(/hello)があることを確認する。 web.xmlの記述 web.xmlを作成する ファイル名 (c \servlet-sample\helloworld\WEB-INF\)web.xml ?xml version="1.0" encoding="ISO-8859-1"? web-app xmlns="http //java.sun.com/xml/ns/j2ee" xmlns xsi="http //www.w3.org/2001/XMLSchema-instance" xsi schemaLocation="http //java.sun.com/xml/ns/j2ee http //java.sun.com/xml/ns/j2ee/web-app_2_4.xsd" version="2.4" servlet servlet-name helloworld /servlet-name servlet-class HelloWorld /servlet-class /servlet servlet-mapping servlet-name helloworld /servlet-name url-pattern /helloworld /url-pattern /servlet-mapping /web-app ※1~6行目までは、%CATALINA_HOME%\conf\web.xmlを参考にする。 http //localhost 8080/hello/helloworld にアクセスし、「HelloWorld」と表示されることを確認する。 サーブレットの基本 基本パッケージ javax.servletパッケージ インターフェース Filter FilterChain FilterConfig RequestDispatcher Servlet ServletConfig ServletContext ServletContextAttributeListener ServletContextListener ServletRequest ServletRequestAttributeListener ServletRequestListener ServletResponse SingleThreadModel クラス GenericServlet ServletContextAttributeEvent ServletContextEvent ServletInputStream ServletOutputStream ServletRequestAttributeEvent ServletRequestEvent ServletRequestWrapper ServletResponseWrapper Exceptions ServletException UnavailableException javax.servlet.httpパッケージ インターフェース HttpServletRequest HttpServletResponse HttpSession HttpSessionActivationListener HttpSessionAttributeListener HttpSessionBindingListener HttpSessionContext HttpSessionListener クラス Cookie HttpServlet HttpServletRequestWrapper HttpServletResponseWrapper HttpSessionBindingEvent HttpSessionEvent HttpUtil HttpServletクラスとメソッド HttpServletクラスのメソッド HTTPメソッド メソッド GET protected void doGet(HttpServletRequest req, HttpServletResponse resp) POST protected void doPost(HttpServletRequest req, HttpServletResponse resp) PUT protected void doPut(HttpServletRequest req, HttpServletResponse resp) DELETE protected void doDelete(HttpServletRequest req, HttpServletResponse resp) HEAD protected void doHead(HttpServletRequest req, HttpServletResponse resp) TRACE protected void doTrace(HttpServletRequest req, HttpServletResponse resp) OPTIONS protected void doOptions(HttpServletRequest req, HttpServletResponse resp) サーブレットの基本形 HttpServletクラスの継承 public class HelloWorld extends HttpServlet{ ・・・・ } HTTPメソッドに対応したメソッドの実装 public class HelloWorld extends HttpServlet{ public void doGet}(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ ・・・・ } public void doPost(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ ・・・・ } } ※doGet()、doPost()どちらかでも良い。 doGetメソッドとdoPostメソッド こちらを参照 URL http //localhost 8080/sample/Sample1 アプリケーション配置場所 c \servlet-sample\sample\ web.xmlファイル c \servlet-sample\sample\WEB-INF\web.xml コンテキストファイル C \Program Files\Apache Software Foundation\Tomcat 5.5\conf\Catalina\localhost\sample.xml サーブレットのライフサイクルとインスタンス変数 インスタンス変数を用いたサンプル import java.io.*; import javax.servlet.*; import javax.servlet.http.*; public class Sample extends HttpServlet { int count = 0; // ←メソッド外に書かれた変数が「インスタンス変数」 public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ int local_count = 0; } } この変数は全てのスレッドで共有して利用される変数ですので、同じ変数に対して別々のスレッドがそれぞれ参照したり値を変更したりする事が出来ます。 インスタンス変数の簡単なサンプル こちらを参照 URL http //localhost 8080/sample/Sample2 アプリケーション配置場所 c \servlet-sample\sample\ web.xmlファイル c \servlet-sample\sample\WEB-INF\web.xml コンテキストファイル C \Program Files\Apache Software Foundation\Tomcat 5.5\conf\Catalina\localhost\sample.xml initメソッドとdestroyメソッド initメソッド import java.io.*; import javax.servlet.*; import javax.servlet.http.*; public class Sample extends HttpServlet { public void init() throws ServletException{ // ←initメソッド /* 初期化処理 */ } public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ /* ・・・・ */ } } initメソッドはインスタンス作成後に一度だけ呼ばれるメソッドですので、インスタンス変数の初期化などに利用します。 destroyメソッド import java.io.*; import javax.servlet.*; import javax.servlet.http.*; public class Sample extends HttpServlet { public void init() throws ServletException{ /* 初期化処理 */ } public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException{ /* ・・・・ */ } public void destroy(){ // ←destroyメソッド /* 終了処理 */ } } initメソッド、destroyメソッドの簡単なサンプル こちらを参照 URL http //localhost 8080/sample/Sample3 アプリケーション配置場所 c \servlet-sample\sample\ web.xmlファイル c \servlet-sample\sample\WEB-INF\web.xml コンテキストファイル C \Program Files\Apache Software Foundation\Tomcat 5.5\conf\Catalina\localhost\sample.xml ログファイル C \Program Files\Apache Software Foundation\Tomcat 5.5\logs\localhost.[YYYY-MM-DD].log
https://w.atwiki.jp/ma-100140/pages/49.html
Windows Server 2012にBackupExec2012をインストールする なんだぁ、Windows Server 2012にはSQLServer2005はインストールできない。なのに何でBackupExec2012はデフォルトでSQLServer2005をインストールしようとするんでしょうねぇ。おかげで2時間ロスしました。SQLServer2008R2を事前にインストールして対応です。 サービスパックを適用するとBackupExec2012とのことですが、そもそもインストールできなかったら適用できなんですよねぇ。みんなどうしているんでしょう? BackupExec2010R3 でエラー 2018年2月の中ごろからバックができず。勝手にサービスが落ちています。どうもMSさんがMSVCR80.DLLを変更した模様。 https //www.veritas.com/support/en_US/article.TECH191335にあるsp4とhttps //www.veritas.com/support/en_US/article.100005403にあるレジストリーの変更で、どうにかバックアップができるようになりました。ああ、3日ほど悩みました。 障害が発生しているアプリケーション名 beserver.exe、バージョン 13.0.5204.1270、タイム スタンプ 0x52c73125 障害が発生しているモジュール名 MSVCR80.dll、バージョン 8.0.50727.8428、タイム スタンプ 0x520b0ac2 例外コード 0xc0000005 障害オフセット 0x000000000001a955
https://w.atwiki.jp/bana/pages/126.html
謎の兵士とレーザー (Mysterious Troops and Lasers) Starting at around level 40, special encounters entitled Mysterious Troops appear on the player's outpost, featuring some laser-toting units. Defeating these escalating encounters prompts dialogue from Floyd. レベル40あたりから?開拓地北部に、クエストと関係のない赤枠の"謎の兵"が現れます。 "謎の兵"は3回?出現し、倒していくとフロイドのコメントが発生します。 以下のクエストの開始には、レベルに加え、おそらく上記戦闘を終わらせる必要があります。 嫉妬 (Gun Envy) 焦点実験 (Focus Testing) さらに電力を (Lasers Like it Hot) 光線と交戦 (Gunning It) 賠償 (Reparations) 嫉妬 (Gun Envy) レベル43で表示 謎の兵士と戦う (x4) ブーツを1足作成する Note レーザーは貫通力が90%と高く、ランクアップしていない重戦車は2回の攻撃で撃破されてしまいます。 ゆえに突撃兵のような回避が高く、治療コストの安いユニットを壁に使うのも手です。 報酬 5000 XP Next Mission 焦点実験 焦点実験 (Focus Testing) うるさいチェーンソーの作成 (x1) 自動圧搾機を作成する (x1) ガスパワースクリューを作成する (x1) 報酬 3000 XP Next Mission さらに電力を さらに電力を (Lasers Like it Hot) 石炭発電所を建設 Note 石炭発電所のカテゴリーはデコレーションです。 報酬 3000 XP Next Mission 光線と交戦 光線と交戦 (Gunning It) 暴走したレーザー銃を停止する Note ゾーイとフロイドに加え自軍3ユニットで、"機能不良レーザー"1機と戦闘です。 機能不良レーザーは1000HPも持つため、ゾーイとフロイドを盾にTKなどで短期間に大量のダメージを与えると良いでしょう。 報酬 4500 XP Next Mission 賠償 賠償 (Reparations) 粗悪酒を酒造する (x2) 消毒液を作成 (x1) 包帯を作る (x2) 報酬 4000 XP Next Mission 無し?
https://w.atwiki.jp/modernwarfare2/pages/77.html
BFの勲章やHaloのメダルに相応する感じのもの。 試合終了後に発行され、マッチリザルトでは3つ表示される。表示されていない分もカウントされている。 プライベートマッチでも発行されてしまうが、プレイスタイルを見返すには十分だろう。 髑髏アイコン 拳アイコン 紫銃アイコン 緑銃アイコン 星アイコン ><アイコン 爆弾アイコン 髑髏アイコン 阻止不能Unstoppable最長連続キル 破壊Devastation最長マルチキル MVP最多キル、最小デス ショータイムThe show10キル以上かつノーデス 不死身Immortal最高K/D - シャープシューターSharpshooter最多ヘッドショット 鉄の心臓Clutch Playerマッチ勝利キル オーバーキルOverkill最多キル、最多ヘッドショット ナチュラルキラーSupernaturalK/Dが10以上 - - 僚機Wingman最多アシスト 畏怖の対象The Feared最多キル スチームローラーSteamroller最多キル、最長連続キル デシメートルDecimator死なずに敵チーム全員を倒す - - 名前 解除条件 阻止不能Unstoppable 最長連続キル シャープシューターSharpshooter 最多ヘッドショット 僚機Wingman 最多アシスト 破壊Devastation 最長マルチキル 鉄の心臓Clutch Player マッチ勝利キル 畏怖の対象The Feared 最多キル MVP 最多キル、最小デス オーバーキルOverkill 最多キル、最多ヘッドショット スチームローラーSteamroller 最多キル、最長連続キル ショータイムThe show 10キル以上かつノーデス ナチュラルキラーSupernatural K/Dが10以上 デシメートルDecimator 死なずに敵チーム全員を倒す 不死身Immortal 最高K/D 拳アイコン Juggernaut 最小デス Pathfinder 最多UAV要請 Top Gun 最多空爆要請 Air Ops 最多ヘリ要請 Flanker 最多背後キル Blindfire 最多貫通キル Vengeful 最多ペイバック Avenger 最多アベンジャーキル Rescuer 最多レスキュー Marksman 最多ロングショット Upriser 上位レベルの敵をキルしたのが最多 Revenge 最多ラストスタンドキル Executioner 最多処刑キル Genocidal 最多マルチキル Rally 最多カムバック Lifter 生きている時間が最長 Statuesque 静止している敵を倒した数が最多 Lights Out Tactical Insertion破壊が最多 Shell Shocked 爆発物からの生存が最多 Unbreakable 弾丸を跳ね返した数が最多 Blinder 閃光弾を当てた回数が最多 Stunner スタングレネードを当てた回数が最多 Hot Potato フラグを投げ返した回数が最多 None Spared 敵チーム全員を一回以上殺害 6th Sense 背後から殺害されない 紫銃アイコン SwitchBlade 最多ナイフキル Hard Boiled 最多ハンドガンキル Grenadier 最多グレネードキル Fragger 最多フラグキル C4 Killer 最多C4キル Semtex Pro 最多セムテックスキル Ambusher 最多クレイモアキル Butcher 最多手投げナイフキル CQB 最多SMGキル AR Specialist 最多アサルトライフルキル Explosivo 最多ロケットキル Buckshot 最多ショットガンキル 7.62mm 最多LMGキル Sniper 最多スナイパーライフルキル Smoking Gun 最多ハンドガンヘッドショット SMG Expert 最多SMGヘッドショット AR Expert 最多アサルトライフルヘッドショット Boomstick 最多ショットガンヘッドショット LMG Expert 最多LMGヘッドショット Dead Aim 最多スナイパーライフルヘッドショット Survivalist 最多装備品キル Magnifier スコープを覗いてのキルが最多 White Hot サーマルスコープを覗いてのキルが最多 Exterminator 最多Thumperキル Crowd Control 最多シールドキル 緑銃アイコン Hairtrigger サイトを覗いてのキルが最多 Sprayer 最多腰だめキル Alpha Male 下位レベルの敵をキルしたのが最多 Loaner 敵から奪った武器でのキルが最多 Nomad 移動距離が最長 Runner スプリントした時間が最長 Sneaker しゃがんでいた時間が最長 Grassy Knoll 匍匐していた時間が最長 Spy Game キルカメラを見ていた時間が最長 Lock Load リロード回数が最多 Weapon Rack 武器持ち替えが最多 Trigger Happy 発砲数が最多 星アイコン Lockdown 同じ場所にいた時間が最長 High Command 平均高度が最も高い Low Profile 平均高度が最も低い Nearsighted 最多フレンドリーファイア Grudge Match 同じプレイヤーを倒した数が最多 Arsenal 武器を使った数が最多 Undercover 敵の至近距離にいた時間が最長 Evolver クラス変更が最多 ><アイコン Starter キルカメラを飛ばした回数が最多 Participant ノーキルで1デス以上 Accident Prone 自殺回数が最多 Blindsided 背後からキルされたのが最多 Clay Pigeon ショットガンでキルされた回数が最多 Terminal 生きていた時間が最低 Deathrow 最長連続デス Hijacker 最多落下キル AFK ノーキルノーデス Protester シールドによるデスが最多 Warming Up 試合でひとつも勲章を取らない。(http //www.youtube.com/watch?v=ARPI_q8ucqQ) 爆弾アイコン Bomb Expert 爆弾設置が最多 Defuser 爆弾解除が最多 Destroyer 爆弾爆破が最多 Bomb Blocker 爆弾持ちをキルしたのが最多 Bomb Threat 爆弾を持ってのキルが最多 Bomb Runner 爆弾を持ったのが最多 Dominator ドミネーションでのキャプチャーポイントが最多 HQ Capturer HQを占有したのが最多 HQ Destroyer HQを破壊したのが最多 Flag Capturer フラッグを奪取したのが最多 Flag Returner フラッグを元に戻した数が最多 Flag Runner フラッグを運んだ数が最多 Flag Blocker フラッグ持ちをキルしたのが最多 Double Threat フラッグを持ってのキルが最多
https://w.atwiki.jp/autohotkey_v2/pages/18.html
Table of Contents Introduction and Simple Examples Ending Characters Options Long Replacements Context-sensitive Hotstrings AutoCorrect Remarks Named Function Hotstrings Hotstring Helper Introduction and Simple Examples Although hotstrings are mainly used to expand abbreviations as you type them (auto-replace), they can also be used to launch any scripted action. In this respect, they are similar to hotkeys except that they are typically composed of more than one character (that is, a string). To define a hotstring, enclose the triggering abbreviation between pairs of colons as in this example btw by the way In the above example, the abbreviation btw will be automatically replaced with "by the way" whenever you type it (however, by default you must type an ending character after typing btw, such as Space, ., or Enter). The "by the way" example above is known as an auto-replace hotstring because the typed text is automatically erased and replaced by the string specified after the second pair of colons. By contrast, a hotstring may also be defined to perform any custom action as in the following examples. Note that the functions must appear beneath the hotstring btw { MsgBox You typed "btw". } * ]d ; This hotstring replaces "]d" with the current date and time via the functions below. { SendInput FormatTime(, "M/d/yyyy h mm tt") ; It will look like 9/1/2005 3 53 PM } In the above, the braces serve to define a function body for each hotstring. The opening brace may also be specified on the same line as the double-colon to support the OTB (One True Brace) style. Even though the two examples above are not auto-replace hotstrings, the abbreviation you type is erased by default. This is done via automatic backspacing, which can be disabled via the b0 option. When a hotstring is triggered, the name of the hotstring is passed as its first parameter named ThisHotkey (which excludes the trailing colons). For example X btw MsgBox ThisHotkey ; Reports X btw With few exceptions, this is similar to the built-in variable A_ThisHotkey. The parameter name can be changed by using a named function. Ending Characters Unless the asterisk option is in effect, you must type an ending character after a hotstring s abbreviation to trigger it. Ending characters initially consist of the following -()[]{} ;"/\,.?!nt (note that n is Enter,t is Tab, and there is a plain space between n andt). This set of characters can be changed by editing the following example, which sets the new ending characters for all hotstrings, not just the ones beneath it Hotstring EndChars -()[]{} ; "/\,.?!nt The ending characters can be changed while the script is running by calling the Hotstring function as demonstrated below Hotstring("EndChars", "-()[]{} ;") Options A hotstring s default behavior can be changed in two possible ways The #Hotstring directive, which affects all hotstrings physically beneath that point in the script. The following example puts the C and R options into effect #Hotstring c r. Putting options inside a hotstring s first pair of colons. The following example puts the C and options (case sensitive and "ending character not required") into effect for a single hotstring c j@ john@somedomain.com. The list below describes each option. When specifying more than one option using the methods above, spaces optionally may be included between them. (asterisk) An ending character (e.g. Space, ., or Enter) is not required to trigger the hotstring. For example j@ jsmith@somedomain.com The example above would send its replacement the moment you type the @ character. When using the #Hotstring directive, use 0 to turn this option back off. ? (question mark) The hotstring will be triggered even when it is inside another word; that is, when the character typed immediately before it is alphanumeric. For example, if ? al airline is a hotstring, typing "practical " would produce "practicairline ". Use ?0 to turn this option back off. B0 (B followed by a zero) Automatic backspacing is not done to erase the abbreviation you type. Use a plain B to turn backspacing back on after it was previously turned off. A script may also do its own backspacing via {bs 5}, which sends Backspace five times. Similarly, it may send ← five times via {left 5}. For example, the following hotstring produces "" and moves the caret 5 places to the left (so that it s between the tags) *b0 {left 5} C Case sensitive When you type an abbreviation, it must exactly match the case defined in the script. Use C0 to turn case sensitivity back off. C1 Do not conform to typed case. Use this option to make auto-replace hotstrings case insensitive and prevent them from conforming to the case of the characters you actually type. Case-conforming hotstrings (which are the default) produce their replacement text in all caps if you type the abbreviation in all caps. If you type the first letter in caps, the first letter of the replacement will also be capitalized (if it is a letter). If you type the case in any other way, the replacement is sent exactly as defined. When using the #Hotstring directive, C0 can be used to turn this option back off, which makes hotstrings conform again. Kn Key-delay This rarely-used option sets the delay between keystrokes produced by auto-backspacing or auto-replacement. Specify the new delay for n; for example, specify k10 to have a 10ms delay and k-1 to have no delay. The exact behavior of this option depends on which sending mode is in effect SI (SendInput) Key-delay is ignored because a delay is not possible in this mode. The exception to this is when SendInput is unavailable, in which case hotstrings revert to SendPlay mode below (which does obey key-delay). SP (SendPlay) A delay of length zero is the default, which for SendPlay is the same as -1 (no delay). In this mode, the delay is actually a PressDuration rather than a delay between keystrokes. SE (SendEvent) A delay of length zero is the default. Zero is recommended for most purposes since it is fast but still cooperates well with other processes (due to internally doing a Sleep 0). Specify k-1 to have no delay at all, which is useful to make auto-replacements faster if your CPU is frequently under heavy load. When set to -1, a script s process-priority becomes an important factor in how fast it can send keystrokes. To raise a script s priority, use ProcessSetPriority "High". O Omit the ending character of auto-replace hotstrings when the replacement is produced. This is useful when you want a hotstring to be kept unambiguous by still requiring an ending character, but don t actually want the ending character to be shown on the screen. For example, if o ar aristocrat is a hotstring, typing "ar" followed by the spacebar will produce "aristocrat" with no trailing space, which allows you to make the word plural or possessive without having to press Backspace. Use O0 (the letter O followed by a zero) to turn this option back off. Pn The priority of the hotstring (e.g. P1). This rarely-used option has no effect on auto-replace hotstrings. R Send the replacement text raw; that is, without translating {Enter} to Enter, ^c to Ctrl+C, etc. Use R0 to turn this option back off, or override it with T. Note Text mode may be more reliable. The R and T options are mutually exclusive. S or S0 Specify the letter S to make the hotstring exempt from Suspend. Specify S0 (S with the number 0) to remove the exemption, allowing the hotstring to be suspended. When applied as a default option, either S or #SuspendExempt will make the hotstring exempt; that is, to override the directive, S0 must be used explicitly in the hotstring. SI or SP or SE Sets the method by which auto-replace hotstrings send their keystrokes. These options are mutually exclusive only one can be in effect at a time. The following describes each option SI stands for SendInput, which typically has superior speed and reliability than the other modes. Another benefit is that like SendPlay below, SendInput postpones anything you type during a hotstring s auto-replacement text. This prevents your keystrokes from being interspersed with those of the replacement. When SendInput is unavailable, hotstrings automatically use SendPlay instead. SP stands for SendPlay, which may allow hotstrings to work in a broader variety of games. SE stands for SendEvent. If none of the above options are used, the default mode is SendInput. However, unlike the SI option, SendEvent is used instead of SendPlay when SendInput is unavailable. T Send the replacement text using Text mode. That is, send each character by character code, without translating {Enter} to Enter, ^c to Ctrl+C, etc. and without translating each character to a keystroke. This option is put into effect automatically for hotstrings that have a continuation section. Use T0 or R0 to turn this option back off, or override it with R. X Execute. Instead of replacement text, the hotstring accepts a function call or expression to execute. For example, X ~mb MsgBox would cause a message box to be displayed when the user types "~mb" instead of auto-replacing it with the word "MsgBox". This is most useful when defining a large number of hotstrings which call functions, as it would otherwise require three lines per hotstring. This option should not be used with the Hotstring function. To make a hotstring call a function when triggered, pass the function by reference. Z This rarely-used option resets the hotstring recognizer after each triggering of the hotstring. In other words, the script will begin waiting for an entirely new hotstring, eliminating from consideration anything you previously typed. This can prevent unwanted triggerings of hotstrings. To illustrate, consider the following hotstring b0*? 11 { SendInput "xx" } Since the above lacks the Z option, typing 111 (three consecutive 1 s) would trigger the hotstring twice because the middle 1 is the last character of the first triggering but also the first character of the second triggering. By adding the letter Z in front of b0, you would have to type four 1 s instead of three to trigger the hotstring twice. Use Z0 to turn this option back off. Long Replacements Hotstrings that produce a large amount of replacement text can be made more readable and maintainable by using a continuation section. For example text1 ( Any text between the top and bottom parentheses is treated literally. By default, the hard carriage return (Enter) between the previous line and this one is also preserved. By default, the indentation (tab) to the left of this line is preserved. ) See continuation section for how to change these default behaviors. The presence of a continuation section also causes the hotstring to default to Text mode. The only way to override this special default is to specify an opposing option in each hotstring that has a continuation section (e.g. t0 text1 or r text2 ). Context-sensitive Hotstrings The #HotIf directive can be used to make selected hotstrings context sensitive. Such hotstrings send a different replacement, perform a different action, or do nothing at all depending on any condition, such as the type of window that is active. For example HotIf WinActive("ahk_class Notepad") btw This replacement text will appear only in Notepad. HotIf btw This replacement text appears in windows other than Notepad. AutoCorrect The following script uses hotstrings to correct about 4700 common English misspellings on-the-fly. It also includes a Win+H hotkey to make it easy to add more misspellings Download AutoCorrect.ahk (127 KB) Author Jim Biancolo and Wikipedia s Lists of Common Misspellings Remarks Expressions are not currently supported within the replacement text. To work around this, don t make such hotstrings auto-replace. Instead, use the SendInput function beneath the abbreviation, followed by a line containing only the word Return. To send an extra space or tab after a replacement, include the space or tab at the end of the replacement but make the last character an accent/backtick (`). For example btw By the way ` For an auto-replace hotstring which doesn t use the Text or Raw mode, sending a { alone, or one preceded only by white-space, requires it being enclosed in a pair of brackets, for example brace {{} and * space_brace {{}. Otherwise it is interpreted as the opening brace for the hotstring s function to support the OTB (One True Brace) style. By default, any click of the left or right mouse button will reset the hotstring recognizer. In other words, the script will begin waiting for an entirely new hotstring, eliminating from consideration anything you previously typed (if this is undesirable, specify the line #Hotstring NoMouse anywhere in the script). This "reset upon mouse click" behavior is the default because each click typically moves the text insertion point (caret) or sets keyboard focus to a new control/field. In such cases, it is usually desirable to 1) fire a hotstring even if it lacks the question mark option; 2) prevent a firing when something you type after clicking the mouse accidentally forms a valid abbreviation with what you typed before. The hotstring recognizer checks the active window each time a character is typed, and resets if a different window is active than before. If the active window changes but reverts before any characters are typed, the change is not detected (but the hotstring recognizer may be reset for some other reason). The hotstring recognizer can also be reset by calling Hotstring "Reset". The built-in variable A_EndChar contains the ending character that you typed to trigger the most recent non-auto-replace hotstring. If no ending character was required (due to the * option), it will be blank. A_EndChar is useful when making hotstrings that use the Send function or whose behavior should vary depending on which ending character you typed. To send the ending character itself, use SendText A_EndChar (SendText is used because characters such as !{} would not be sent correctly by the normal Send function). Although single-colons within hotstring definitions do not need to be escaped unless they precede the double-colon delimiter, backticks and those semicolons having a space or tab to their left must always be escaped. See Escape Sequences for a complete list. Although the Send function s special characters such as {Enter} are supported in auto-replacement text (unless the raw option is used), the hotstring abbreviations themselves do not use this. Instead, specify n for Enter andt (or a literal tab) for Tab (see Escape Sequences for a complete list). For example, the hotstring * ab`t would be triggered when you type "ab" followed by a tab. Spaces and tabs are treated literally within hotstring definitions. For example, the following would produce two different results btw by the way and btw by the way. Each hotstring abbreviation can be no more than 40 characters long. The program will warn you if this length is exceeded. By contrast, the length of hotstring s replacement text is limited to about 5000 characters when the sending mode is at its default of SendInput. That limit can be removed by switching to one of the other sending modes, or by using SendPlay or SendEvent in the body of the hotstring. The order in which hotstrings are defined determines their precedence with respect to each other. In other words, if more than one hotstring matches something you type, only the one listed first in the script will take effect. Related topic context-sensitive hotstrings. Any backspacing you do is taken into account for the purpose of detecting hotstrings. However, the use of ↑, →, ↓, ←, PgUp, PgDn, Home, and End to navigate within an editor will cause the hotstring recognition process to reset. In other words, it will begin waiting for an entirely new hotstring. A hotstring may be typed even when the active window is ignoring your keystrokes. In other words, the hotstring will still fire even though the triggering abbreviation is never visible. In addition, you may still press Backspace to undo the most recently typed keystroke (even though you can t see the effect). A hotstring s function can be called explicitly by the script only if the function has been named. See Named Function Hotstrings. Hotstrings are not monitored and will not be triggered while input is blocked by an invisible Input hook. By default, hotstrings are never triggered by keystrokes produced by any AutoHotkey script. This avoids the possibility of an infinite loop where hotstrings trigger each other over and over. This behaviour can be controlled with #InputLevel and SendLevel. However, auto-replace hotstrings always use send level 0 and therefore never trigger hook hotkeys or hotstrings. Hotstrings can be created dynamically by means of the Hotstring function, which can also modify, disable, or enable the script s existing hotstrings individually. The InputHook function is more flexible than hotstrings for certain purposes. For example, it allows your keystrokes to be invisible in the active window (such as a game). It also supports non-character ending keys such as Esc. The keyboard hook is automatically used by any script that contains hotstrings. Hotstrings behave identically to hotkeys in the following ways They are affected by the Suspend function. They obey #MaxThreads and #MaxThreadsPerHotkey (but not #MaxThreadsBuffer). Scripts containing hotstrings are automatically persistent. Non-auto-replace hotstrings will create a new thread when launched. In addition, they will update the built-in hotkey variables such as A_ThisHotkey. Known limitation On some systems in Java applications, hotstrings might interfere with the user s ability to type diacritical letters (via dead keys). To work around this, Suspend can be turned on temporarily (which disables all hotstrings). Named Function Hotstrings If the function of a hotstring is ever needed to be called without triggering the hotstring itself, one or more hotstrings can be assigned a named function by simply defining it immediately after the hotstring s double-colon, as in this example ; This example also demonstrates one way to implement case conformity in a script. C BTW ; Typed in all-caps. C Btw ; Typed with only the first letter upper-case. btw ; Typed in any other combination. case_conform_btw(hs) ; hs will hold the name of the hotstring which triggered the function. { if (hs == " C BTW") Send "BY THE WAY" else if (hs == " C Btw") Send "By the way" else Send "by the way" } If the function case_conform_btw is ever called explicitly by the script, the first parameter (hs) must be passed a value. Hotkeys can also be defined this way. Multiple hotkeys or hotstrings can be stacked together to call the same function. There must only be whitespace or comments between the hotstring and the function name. Naming the function also encourages self-documenting hotstrings, like in the code above where the function name describes the hotstring. The Hotstring function can also be used to assign a function or function object to a hotstring. Hotstring Helper Take a look at the first example in the example section of the Hotstring function s page, which might be useful if you are a heavy user of hotstrings. By pressing Win+H (or another hotkey of your choice), the currently selected text can be turned into a hotstring. For example, if you have "by the way" selected in a word processor, pressing Win+H will prompt you for its abbreviation (e.g. btw), add the new hotstring to the script and activate it.
https://w.atwiki.jp/warband/pages/368.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/solidstateamp/pages/29.html
http //www.youtube.com/watch?v=V0G3gwPyoUY トーン サスティーンvol クリーン (CLN1、CLN2) クランチ (2種) ディストーション(4種) Pre EQ (Bass、1.6kHz、Treble) Master EQ (250Hz、500Hz、1kHz、2kHz、5Hz、Volume) エフェクター、特殊機能 アナログステレオ/モノラルコーラス(5段階の揺らぎ調整) アナログステレオディレイ(2種類のショートリバーブ、フィードバックが2に固定のディレイ) Master Bass Trim(マスターアウトの低域の増減) Master Treble Trim(マスターアウトの高域の増減) Master Left Vol Master Right Vol Low/High Out(アッテネーター) Midiによるプリセット保存、呼び出し、コピー機能(100種類) インプット・アウトプット エフェクトループ Line In/Out AUX Input Phones Out Left/Right Speaker Out Midiスイッチインプット スピーカー 2x6.5" Pyle Driver(切り離し可能) 出力 100w 概要 SR D社製のアンプ。SR Dと言えば、ボストンのトム・ショルツが立ち上げた会社で、Rockmanサウンドはボストンサウンドの要と言われる。 このアンプはマルチプロセッサーのXPRをそのままコンボアンプにしたため、インターフェイスが極めて特殊。 まず、MIDI管理システムが搭載されている為、基本的な操作は押しボタンとLEDでの設定確認になっている。マスターアウトはスライドスイッチで構成されているが、これはライブなどの現場で微調整するためだと思われる(6.5インチのスピーカーで現場も何もないと思うけど。XPRをそのままアンプにしたから仕方ないのかもしれないが)。 Rockmanサウンドの要の一つ、コンプレッサーのサスティーンの調整から始まる時点でキワモノ感満載である。クリーン、歪共々サスティーンで音圧、音量、トーンの根幹を担ってるので、ここの設定で音の強弱が顕著に変わる。 クリーンは2種プリセットされており、1はキャビシミュを通した、トレブリーなクリーン。JC-120もトレブリーと言われているが(煌びやかという表現はここから来ている)、こちらは更に大まかに高域を強調してる感じ。良く言えば煌びやか、悪く言えば耳に突き刺さる感じ。2はキャビシミュを通してない、エレアコのようなサウンド。これとコーラスを組み合わせる人が多いです。 クランチは2種類共クリーン1に軽く歪を加えた感じ。ミドルが強くなり、トレブルが落とされた印象。 ディストーションは所謂ボストンサウンド。ミドルが強烈にブーストされたトーンです。各EQでトーン調整は出来るものの、特有の癖のあるサウンドは中々変えることが難しい感じ。通常のトランジスタアンプとは明らかに一線を画しており、エッジが徹底的に潰され、滑らかなディストーションになってます(巷で云われるバイオリントーン)。 設定によっては中高域が強いメタリックなサウンドも作れるが、やはりそれでも80年代のLAメタル〜90年代初頭のビーイング系の音になる。 コーラスはBBDを使用してるアナログコーラス。モノラルと位相合成ステレオの2種が選べる。揺れの設定がプリセットされており、揺れ無し〜他のコーラスでは12時設定くらいまでの揺れが選べる。あまりエグい掛け方は出来ない。まあ本来はギターを二重に聴かせる為の装置として付けられてるので、そこまで設定する必要が無い為だと思われる。 ディレイもアナログだが、フィードバックが1回のみ。左右合わせて2回。ショートディレイも弱く、アンビエンス的な役割と割り切ろう。 EQ設定はプリ段に3つ、ポストに5つグライコが付いてる。これもプリは±10dBで±5dBずつ、ポストは±12dBで±3dBずつ変更可能。視覚でEQ設定が認識出来るのはいいが、逆に言えばつまみとは違い微調整が不可能なので、細かな設定は出来ない。 このアンプ、他のキャビネットに出力する事を前提としてるのか、ラインアウトの他に左右のスピーカーアウトも付いている。なので付属のLRスピーカーを使わずにアンプヘッドとしても使える(同社のSuperheadのようなもの)。 このアンプは元々ヘッドホンアンプであるRockman(X100)をよりレコーディングorライブ用に拡張したXPRにアンプやスピーカーを足したものと考えると早い。 80~90年代初頭まではRockman系のラックエフェクター(Sustainor、Chorus、XPRなど)を使うアーティストが極めて多く、その頃のギターのトーンが似通ってるのはその為である。なのでこちらも上記に述べたような雰囲気が出てくるのである。 ちなみにRockmanの製品群は全てハンドメイドで製作されており、こちらのXP-100は全世界で500台程度しか無い。 Rockmanのトーンは他のエフェクターでは再現不可能と言われている為、これを手に入れてそのサウンドを堪能してみるのはいかが?
https://w.atwiki.jp/swgstring/pages/134.html
タグ 翻訳待ち player_structure.stfへ 361 redeed_condition CONDITION コンディション 362 redeed_confirmation WILL REDEED 再ディード化 363 redeed_maintenance MAINTENANCE メンテナンス 364 redeed_storage Reclaim One Structure Storage Increase Crate ストラクチャー収納量増加クレートを回収 365 register_vendor Register Vendor ベンダーを登録 366 register_vendor_not Your vendor has been registered on the planetary map. Your vendor maintenance has increased. プラネタリー・マップにベンダーが登録されました。ベンダー・メンテナンスが増加します。 367 remove_schematic_for_delete Please removed the schematic from the factory before deleting it. 工場から設計図を外したあとで、工場を除去してください。 368 remove_vendor Remove Vendor ベンダーを解雇 369 rename_must_be_owner You must be the owner to rename a structure. 所有していない建物の名前は変更できません。 370 repack_design_error An internal error occurred. 内部エラーが発生しました。 371 reserve_report Energy reserves now at %DI units. エネルギーの残量は%DIユニットです。 372 residence_must_be_building Your declared residence must be a building. 建物以外に居住を宣言することはできません。 373 resource_reserves_prompt Resource Reserves 残りリソース 374 respectful Respectful 敬意を持って 375 rotate Rotate 回転 563 rotate_confirm_save Object rotation information has been saved to rotation save slot %DI. 情報は回転記録スロット %DI に保存されます。 376 rotate_left Rotate Left 左回転 559 rotate_move_copy_no_intended_target No intended (green bracketed) target found for copy operation. コピーするintended target(緑枠) がありません。 377 rotate_params The amount to rotate must be between -180 and 180. 回転角は1から180の間で指定してください。 565 rotate_restore_empty_slot There is no rotation information stored in rotation save slot %DI. 情報は回転記録スロット %DI にはありません。 378 rotate_right Rotate Right 右回転 562 rotate_save_slot_params The rotation save slot must be between 1 and 10. 回転記録スロットは、1から10でなければいけません。 379 rotate_what What do you want to rotate? 回転させるターゲットを指定してください。 380 rotate_what_storyteller Please be sure to target the storyteller object you wish to move. 動かしたいストーリーテラーオブジェクトをターゲットしてください。 381 route_not_available This ticket s route is no longer available このチケットの運行ルートは利用できなくなりました。 382 rub_belly Rub Belly 腹をさする 383 rub_chin_thoughtfully Rub Chin あごをさする 384 seconds_suffix seconds 秒 385 select_amount Select Amount 量の選択 386 select_maint_amount Select the total amount you would like to pay to the existing maintenance pool. 既存のメンテナンス・プールに入れるクレジットの総額を選択してください。 387 select_power_amount Select the amount of power you would like to deposit. 投入するパワー量を選択してください。 388 selfpowered This installation had a Self Powered Harvester Kit used on it. A Self Powered Harvester Kit has been placed in your inventory. この施設には、ハーベスター動力内蔵化キットが使われていました。ハーベスター動力内蔵化キットがインベントリーに入りました。 389 ships_no_permission_list Ships do not have that permission list. スペース・シップにはそのパーミション・リストがありません。 390 shop_sign1 Shop Sign #1 ショップ・サイン #1 391 shop_sign2 Shop Sign #2 ショップ・サイン #2 392 shop_sign3 Shop Sign #3 ショップ・サイン #3 393 shop_sign4 Shop Sign #4 ショップ・サイン #4 394 short_funds You do not have enough money to complete the ticket purchase. 残高が不足しています。チケットを購入できません。 395 shuttle_not_available The shuttle is not available at this time. シャトルは現在利用できません。 396 sincere Sincere 誠実に 397 slow_down Slow Down のんびりとする 398 storage_amount_display Storage Increase 収納量増加 399 storage_increase_duplicate_try This structure s storage space has already been increased. このストラクチャーの収納スペースは増加済みです。 400 storage_increase_houses_only You can only increase the storage of a player house or guildhall. 収納量を増やせるのは、プレイヤーのハウスかギルドホールだけです。 401 storage_increase_inside_warning You must be inside a structure that you own to use that. 使用するためには、所有している建物の中にいなければいけません。 402 storage_increase_redeeded A portion of this structure s storage space has been removed. A crate for the additional storage has been placed in your inventory. 収納スペース部分を取り除きました。 ストラクチャ収納量増加クレートはインベントリーに戻りました。 403 storage_increase_transfer You cannot transfer a structure containing increased storage. 収納量を増やしたままのストラクチャーは譲渡できません。 404 structure_condemned_body Your %TT %TO has been condemned by the order of the Empire due to lack of maintenance. You must pay %DI credits to uncondemn this structure. %TT %TOは、メンテナンス不足のため帝国により使用を禁止されました。このストラクチャの使用禁止を解除するには、%DIクレジット支払う必要があります。 405 structure_condemned_not_owner This structure has been condemned by the order of the Empire. Access is forbidden until back fees are paid by the owner. このストラクチャは、帝国の命令により使用を禁止されました。所有者が料金の支払いを行うまで、アクセスは禁止されます。 406 structure_condemned_owner_has_credits This structure has been condemned by the order of the Empire. You are not permitted to enter unless you pay %DI in maintenance costs. This will be automatically deducted from your bank account. Click Okay to confirm this transfer and regain access to this structure. このストラクチャは、帝国の命令により使用を禁止されました。メンテナンス費用%DIを支払うまで、中に入ることはできません。メンテナンス費はあなたの銀行口座から自動的に引き落とされます。引き落としに同意するなら、OKをクリックしてください。このストラクチャが再び利用できるようになります。 407 structure_condemned_owner_no_credits This structure has been condemned by the order of the Empire. It currently requires %DI credits to uncondemn this structure. You do not have sufficient funds in your bank account. Add sufficient funds to your account and return to regain access to this structure. このストラクチャは、帝国の命令により使用を禁止されました。このストラクチャの使用禁止命令を解除するには、現在%DIクレジットが必要です。あなたの銀行口座には、十分な残高がありません。必要な額を口座に振り込めば、このストラクチャを再び利用できるようになります。 408 structure_condemned_subject Your structure has been condemned! ストラクチャが使用禁止になりました! 409 structure_destory_failed Structure destroy without deed reclaim FAILED! 建物の撤去に失敗しました。 410 structure_destroy_failed Structure destroy without deed reclaim FAILED! 建物の撤去に失敗しました。 411 structure_destroyed Structure destroyed. 建物が撤去されました。 412 structure_maintenance_empty_body Your %TT %TO has an empty maintenance pool. It will start deducting from your bank account automatically. あなたの%TT %TOのメンテナンス・プールが無くなりました。銀行口座からの自動引き落としが開始されます。 413 structure_maintenance_empty_subject Structure maintenance pool empty! ストラクチャのメンテナンス・プールが無くなりました! 414 structure_name_prompt Structure Name ストラクチャ名 415 structure_no_maintenance_subject Your あなたの 416 structure_now_private This structure is now private 建物はプライベートに設定されました。 417 structure_now_public This structure is now public 建物はパブリックに設定されました。 418 structure_on_list This structure is already on that droid s maintenance list. 指定した建物は既にこのドロイドのメンテナンス・リストに含まれています。 419 structure_private This structure is private このストラクチャはプライベートです 420 structure_public This structure is public このストラクチャはパブリックです 421 structure_purge_warning_body Greetings, A structure belonging to %TO has been abandoned by its owner. In accordance with zoning policy, the Galactic Housing Authority will soon pack up the structure and all of its contents in order to make space for new development. If the owner does not return to reclaim the structure prior to it being packed up, the lot will be freed and the structure removed from the town registry. Any vendors within the structure will be destroyed. Should the owner later return to claim the structure, they may do so by using the structure control device placed in their datapad. Sincerely, Galactic Housing Authority 拝啓 建物「%TO」は、所有者によって放棄されました。ゾーニング・ポリシーに基づき、銀河住居管理局は指定の建物およびベンダーを含む屋内の設置物等すべてを、近日中に撤去いたします。現建物の所有者が期日までに所定の手続きを行った場合、現在の建物は維持されます。 建物の維持手続きは、データパッド内の建物管理デバイスを使用して行う事が出来ます。 敬具 銀河住居管理局 422 structure_purge_warning_subject Structure Archival Warning 銀河住居管理局 423 structure_renamed Structure renamed. 建物の名前が変更されました。 424 structure_status_t Structure Status ストラクチャ・ステータス 425 structure_storage_increase This structure s storage space has been increased by This structure s storage space has been increased by 426 structure_uncondemned Your structure has been uncondemned. The Empire thanks you for your support. ストラクチャの使用禁止命令が解除されました。帝国は、あなたの協力に感謝します。 427 subcat_armor Armor アーマー 428 subcat_clothing Clothing 衣類 429 subcat_components Components コンポーネント 430 subcat_droids Droids ドロイド 431 subcat_equipment Equipment イクイップメント 432 subcat_food Food 食料 433 subcat_housing Housing ハウジング 434 subcat_medical Medical Supplies 医療サプライ 435 subcat_pets Pets / Pet Supplies ペット/ペット・サプライ 436 subcat_resources Resources リソース 437 subcat_ships Ships スペース・シップ 438 subcat_tools Tools ツール 439 subcat_weapons Weapons ウェポン 440 sui_amount_to_withdraw Select the number of credits you would like to withdraw. 回収したいクレジットの数を選択してください。 441 sui_confirm_placement_prompt You are about to place a structure that cannot be reclaimed once it is placed. Issuing the destroyStructure command will result in reclamation of lots only. Are you sure you wish to continue with placement of this structure? この建物は、一旦設置すると再設置を行う事が出来ません。ロットを撤去する際は「destroyStructure」コマンドを使用してください。本当にこの場所に建物を設置しますか? 442 sui_confirm_placement_title Confirm Placement 設置確認 443 sui_storage_prompt Using this crate will permanently increase the maximum storage of this structure. If you later redeed this structure, the structure deed will retain the increased storage condition, but will not be tradable. Are you sure you want to do this now? このクレートを使用すると、この建物の最大収納量が増加します。 この建物をディード化しても収納量の増加は維持されますが、そのディードは取り引き不可になります。よろしいですか? 444 sui_storage_redeed_prompt This will remove a portion of increased storage on this structure and return it to you in the form of a crate. This crate can then be used on another structure. この建物の収納量の増加を取り消すと、クレートが戻ります。 そのクレートは別の建物で使用できます。 445 sui_storage_redeed_title Confirm Structure Storage Reclaim Confirm Structure Storage Reclaim 446 sui_storage_title Confirm Structure Maximum Storage Increase Confirm Structure Maximum Storage Increase 447 take_maintenance Withdraw Maintenance 維持費を引き落とす 448 target_not_player The target must be a player. プレイヤーをターゲットにしてください。 449 temporary_structure Structure Construction Marker ストラクチャ・コンストラクション・マーカー 450 terminal Terminal ターミナル 451 terminal_bulky Bulky 大型 452 terminal_fancy Fancy ファンシー 453 terminal_name Structure Maintenance Terminal ストラクチャ・メンテナンス・ターミナル 454 terminal_slim Slim スリム 455 terminal_small Small 小型 456 terminal_standard Standard 標準型 457 terminal_type_d Select the type of terminal design you would like to use from the list below. You gain additional designs as your skill in business and hiring skills increase. 下のリストから使いたいターミナルのデザインを選択してください。ビジネスのスキルや雇用スキルが向上するにつれて、デザインが追加されます。 458 terminal_type_t Select Terminal Design ターミナルのデザイン選択 459 ticket_collector_name Ticket Collector チケット・コレクター 460 to_deposit To Deposit 預ける 461 to_pay To Pay 払う 462 too_far You are too far from the building to do that. 建物にもっと近づいてください。 463 too_far_from_creationloc You may not move a Storyteller object further than 64 meters from the location at which it was created. 作成場所より64メートル以上遠くにはストーリーテラーオブジェクトを移動できません。 464 too_many_entries You have too many entries on that list. You must remove some before adding more. リストのエントリー数が多すぎます。追加する前に、いくつか削除してください。 465 too_many_items There are too many items within the building to add more. 建物内のアイテムが多すぎるため、アイテムを追加できません。 466 total_energy Total Energy 総エネルギー 467 total_funds Total Funds 総資金 468 total_house_storage Maximum Storage Capacity Maximum Storage Capacity 469 travel_corellia Travel to Corellia コレリアに移動 470 travel_dantooine Travel to Dantooine ダントゥインに移動 471 travel_lok Travel to Lok ロクに移動 472 travel_naboo Travel to Naboo ナブーに移動 473 travel_options Purchase Travel Ticket トラベル・チケットを購入 474 travel_rori Travel to Rori ロリに移動 475 travel_shuttle Transport Shuttle トランスポート・シャトル 476 travel_shuttle_d This shuttle can take you to other planets. このシャトルは他の惑星に行くことも可能です。 477 travel_talus Travel to Talus テイラスに移動 478 travel_tatooine Travel to Tatooine タトゥイーンに移動 479 treasury_prompt Treasury 公庫 480 trial_no_declare Trial accounts may not declare residency. トライアル・アカウントでは住居としての宣言を行えません。 481 trial_no_modify Trial accounts may not modify permissions on their structures. トライアル・アカウントではストラクチャの受けた許可を変更できません。 482 trial_no_transfer Trial accounts may not be involved in a property ownership transfer. トライアル・アカウントでは正式なオーナーシップ譲渡を扱えません。 483 trial_no_vendor Trial accounts may not place a vendor. トライアル・アカウントではベンダーを設置できません。 484 trial_structure Trial accounts may only administrate their own installations. トライアル・アカウントでは自分の施設の管理のみ可能です。 485 turnstile_expire You have been ejected from the structure because your access expired. アクセス有効期間を過ぎたためストラクチャから出されました。 486 turnstile_wait You must wait %DI minute(s) before you can set another access fee. 別のアクセス料金を設定できるまで%DI分必要です。 487 unable_to_parse The system was unable to parse a valid power amount. 有効なパワー値を取得できませんでした。 488 units_per_hour units/hr ユニット/時 489 units_suffix units ユニット 490 unregister_vendor Unregister Vendor ベンダーを非登録にする 491 unregister_vendor_not Your vendor has been unregistered from the planetary map. プラネタリー・マップからベンダーが抹消されました。 492 use_storage_increase_deed Increase structure s maximum storage capacity ストラクチャーの最大収納量の増加 493 vendor_already_initialized Failed to initialize vendor. Vendor is already initialized. ベンダーの初期化に失敗。ベンダーは既に初期化済みです。 494 vendor_anim_d Select an animation for the vendor to play when it barks an advertisement to a potential customer. ベンダーが客の呼び込みを行う際のアニメーションを選択してください。 495 vendor_anim_t Select Animation アニメーションを選択してください。 496 vendor_areabarks_off Disable Ad Barking 呼込み広告・無効 497 vendor_areabarks_on Enable Ad Barking 呼込み広告・有効 498 vendor_control Vendor Control ベンダー・コントロール 499 vendor_control_device Vendor Control Device Vendor Control Device 500 vendor_init Initialize Vendor ベンダーを固定 501 vendor_initialized Vendor initialized! Your vendor may no longer be moved. ベンダーが初期化されました! 以降ベンダーの移動はできません。 502 vendor_initializing Initializing your vendor... ベンダーを固定しています… 503 vendor_maint_accepted Transaction complete! Your vendor now has a balance of %DI credits. 処理が完了しました! ベンダーの残高は%DIクレジットです。 504 vendor_maint_denied Transaction failed. You may not have enough money in your accounts! 処理に失敗しました。アカウントが資金不足である可能性があります! 505 vendor_maint_invalid The amount must be between 1 and 100,000 credits. クレジットの合計は1から100,000まででなければいけません。 506 vendor_mapcat_d Pick a subcategory you would like your vendor to be listed under. 下のリストに入れるベンダーのサブカテゴリーを選んでください。 507 vendor_mapcat_t Pick Map Subcategory マップ・サブカテゴリーを選んでください。 508 vendor_moods_d Select a mood for the vendor to speak with when he barks an advertisement or greets a customer. ベンダーが呼び込みをしたり客を出迎える時の気分を選択してください。 509 vendor_moods_t Select Mood 気分を選択してください 510 vendor_no_private A structure hosting a vendor cannot be declared private. ベンダーを置いた建物はプライベートに設定できません。 511 vendor_not_in_same_building Failed to initialize vendor. Player must be in the same building as the vendor. ベンダーの初期化に失敗。プレイヤーは、ベンダーと同じビルディングに居なければなりません。 512 vendor_not_in_ship You may not place a vendor in a ship. 船内にベンダーを置くことはできません。 513 vendor_pack Pack Vendor ベンダーのパック 514 vendor_pay You successfully pay %DI credits to %NT. %DIクレジットを%NTに支払いました。 515 vendor_permissions_list Vendor Permissions List ベンダー許可リスト 516 vendor_public_only A vendor may only be placed in a structure that has been declared public. ベンダーを置くことができるのは、パブリック宣言した建物の中だけです。 517 vendor_purge_warning_body Greetings, Your vendor (%TO) is in danger of being destroyed. If this vendor resides within a structure abandoned by its owner, then the vendor will be destroyed when the Galactic Housing Authority confiscates the structure. Please visit your vendor and remove any valuables from that vendor. Sincerely, Galactic Housing Authority 拝啓 あなたのベンダー (%TO) が、放棄された建物内に残っています。銀河住居管理局は、該当の建物を撤去する準備を進めており、このまま取り壊し作業が開始された場合、ベンダーは強制解雇され、扱う商品等も同時に失われます。早急なご確認とアイテムの回収をお願いいたします。 敬具 銀河住居管理局 518 vendor_purge_warning_subject Vendor Destruction Warning ベンダー解雇予告 519 vendor_rename Your vendor has been renamed. ベンダーはリネームされました。 520 vendor_rename_unreg Your vendor has been renamed. You will need to reregister your vendor. ベンダーはリネームされました。ベンダーの再登録を行ってください。 521 vendor_search_disabled Vendor search option disabled ベンダー検索オプション無効 522 vendor_search_enabled Vendor search option enabled ベンダー検索オプション有効 523 vendor_status Status ステータス 524 vendor_strcats_d Select the type of phrase for the vendor to bark. If you have Advanced Vocalization an option to customize the advertisement will appear on the list. ベンダーが呼び込みをする時のフレーズのタイプを選択してください。なお、「広告Ⅱ 拡大音声広告」スキルを持っている場合に表示される「カスタマイズ」を選択することで、任意の宣伝文句を登録することができます。 525 vendor_strcats_t Select Phrase Category フレーズ・カテゴリを選択してください 526 vendor_type_d Select the type of vendor you would like to use from the list below. You gain additional vendor types as your skill in business and hiring skills increase. 下のリストから使いたいベンダーのタイプを選択してください。ビジネスのスキルや雇用スキルが向上するにつれて、タイプが追加されます。 527 vendor_type_t Select Vendor Type ベンダーのタイプを選択してください 528 vendor_withdraw You successfully withdraw %DI credits from the maintenance pool. メンテナンス・プールから%DIクレジット引き出しました。 529 vendor_withdraw_fail The vendor maintenance pool doesn t have %DI credits! ベンダー・メンテナンス・プールに%DIクレジットがありません! 530 warm Warm 真心を持って 531 wave2 Wave 手を振る 532 wear_how Just drag and drop on me whatever piece of clothing you want me to wear, boss. 私に何か着せたければ、衣料を私にドラッグ・アンド・ドロップしてください、ボス。 533 wear_no That doesn t fit me. I m not going to wear it. サイズが合っていませんよ。 534 wear_no_bag_full I m not going to wear that until you take everything out of it. あなたがすべてを取り出すまで、私はそれを着る気はありません。 535 wear_no_ithorian Haha, you expect me to wear that? It looks a bit too big for me. I think this is meant for an Ithorian. それを着ろって? アイソリアン用じゃないですか? 私には大きすぎます。 536 wear_no_wookiee Haha, you expect me to wear that? It looks a bit too big for me. I think this is meant for a Wookiee. ハハハ、それを着るんですか? 私には大きすぎますよ。それはウーキー用だと思います。 537 wear_not_ishitib No, I don t want to wear that. 538 wear_not_ithorian I can t wear that. It s too small. Can t you find some proper Ithorian clothing? 小さすぎて着られませんよ、これ。アイソリアン用の服はないですか? 539 wear_not_nightsister You presume too much if you expect me to wear that! 私がそれを着ると思うなんて、おこがましい! 540 wear_not_wookie I can t wear that, it s too small for me. 小さすぎて着られませんよ。 541 wear_not_wookiee I can t wear that, it s too small for me. 小さすぎて着られませんよ。 542 wear_noway I m not going to wear something just because you want me to! 着ろと言われて、何でも着るわけじゃありませんよ! 543 wear_yes Thanks for the snazzy new threads, boss! ボス、ステキな服をありがとう! 544 wear_yes_weapon Thanks for the fancy weapon, boss! ボス、ステキな武器をありがとう! 545 while_dead You cannot perform that action while dead or incapacitated. 死亡かインキャップ中には、その動作をできません。 546 will_not_redeed_confirm WILL NOT は再ディード化されません。 547 will_redeed_confirm WILL は再ディードされます。 548 will_redeed_suffix be redeeded. If you wish to continue with destroying your structure, please enter the following code into the input box. ストラクチャの撤去を続ける場合は、以下のコードを入力ボックスにタイプしてください。 549 withdraw_admin_only You must be an administrator to remove credits from the treasury. 公庫からクレジットを引き出せるのは管理者のみです。 550 withdraw_credits You withdraw %DI credits from the treasury. 公庫から%DIクレジットを引き出しました。 551 withdraw_maintenance Withdraw From Treasury 公庫から引き出します 552 withdraw_vendor_d Enter the amount of credits you would like to withdraw from the maintenance account. メンテナンス・アカウントから引き出すクレジットの額を入力してください。 553 withdraw_vendor_t Withdraw Maintenance 維持費を引き落とす 554 withdrawal_failed Withdrawal from treasury failed. 公庫からの引き出しに失敗しました。 555 wrong_planet That deed cannot be used on this planet. そのディードは、この惑星では使用できません。 556 wrong_shuttle This ticket is not valid for the given shuttle. このシャトルでは使えないチケットです。 557 your_structure_prefix Your structure あなたのストラクチャ